Reputation & standing
What the standing system is for, how you earn it, and why community level matters.
Briarmont keeps two separate records on your character. They sit next to each other on your dashboard, which is why they get mixed up. One tracks how far you have come. The other tracks what the town makes of you.
Level and XP, without leaving the HUDTap the activity tracker, the ! badge. Community level and XP progress are at the top of that panel, for a quick look mid-scene.The two records
Community level is progress. It rises as you play and it does not fall. Quests, work, events, and time actually spent in-world all feed it. Each level carries a title, so you begin at level 1 as a Newcomer and are a Resident by level 5.
Standing is reputation. It starts at neutral and moves in either direction, because it answers a different question. Not how long you have been here, but whether the town thinks well of you.
A character can be a fixture in Briarmont and still be poorly thought of. The two records are meant to disagree.
Where to find them
Both live on your Munibase dashboard, in the Standing & Reputation section. Open the dashboard from Profile on the HUD, the person icon, or sign in to Munibase in a browser. That is the full picture, and the place to go when you actually want to read it.
The HUD carries the short version. Tap the activity tracker, the ! badge, and your community level and XP progress are at the top of that panel, next to your accepted quests and unread notices. That is the mid-scene glance.
There is no Standing button on the HUD, so if you are hunting for one, that is why you cannot find it.
Community level
Your level rises with participation, and the things that move it are the ordinary things: finishing quests, holding a job, showing up to events, and time in-world, which settles once a day.
You see your level, its title, and how far into it you are. You do not see a lifetime XP total, and neither does anyone else. The bar measures the current level rather than running forever.
Levels open a handful of roles, rentals, and storylines that assume a character is already known around town. That is the whole of what they do.
It is a slow burn by design. Nobody arrives established.
Standing
Standing is the town's opinion of you, and it is the record that can cost you something.
Everyone starts neutral. From there it moves both ways, across bands that run from badly regarded, through neutral, to well regarded. You see which band you are in and a line of text describing it. You never see the number underneath, and neither does anyone else. Staff can see the number and the full history of what moved it, which is how a dispute gets settled.
It falls as readily as it rises. There is no floor under a band you have already reached. Behave badly for long enough and you will watch it come back down.
What moves it. Quests are the main engine. Finishing one can grant standing, failing one can cost it, and quests are written with both outcomes in mind. Beyond quests, in-world systems and staff can record standing events directly, each with a reason attached to it.
You cannot farm it, and one bad night will not finish you. Every source of standing has a cap on how far it can move you in a single day. Grinding does not work, and a single disaster is survivable.
A reputation you stop living fades. If your standing sits well out toward either extreme and nothing touches it for a month, it begins drifting back toward neutral at a point a day. Notoriety needs upkeep. So does a good name.
What standing opens, and what it closes
Doors in Briarmont are checked rather than assumed. A role, a quest, or a storyline can carry a requirement, and that requirement can ask about your standing three ways: that you are at least so well regarded, that you are at most so well regarded, or that you sit in one particular band.
The middle one is worth sitting with. Some of Briarmont is written for people the town does not trust, and a clean record closes those doors as firmly as a bad record closes the respectable ones. No character has every option open.
Requirements can also combine standing with other things. Your level. Whether you belong to a group. How a particular quest went for you. Your academic record, if you are a student. A quest can leave a mark on your file that a later one reads back, so what you did stays done.
We do not publish which doors check what. That is for you to find in play.
What neither one is
Neither record is a leaderboard, and neither one gates ordinary roleplay. You do not need a level or a good name to walk into a scene, take a job, join a club, or spend an evening at the bar. They affect the roles and storylines built around characters the town already has an opinion about, and they are otherwise quiet.
Note. Community level rewards participation, not perfection. Standing is the record that judges you, and it is supposed to. Play a character the town has reason to think well or badly of, and let the file follow.
Something unclear or out of date? Tell us in the community Discord and we'll fix the guide.
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