Quest content continues to expand. Inventory will add items that characters can use, trade, or hold as evidence, while banking, business tools, and patient charts support work and hospital roleplay.
Character inventories will let you buy, carry, use, and give items to other players. Quest items, shop stock, stolen goods, and evidence will use the same system. Inventory is targeted for Q1; later stages, including health and treatment quests, continue into Q2.
In designItems: 1 in design · 1 planned
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Inventory rollout
In design
Characters will have a limited number of carrying slots, with extra space in purses, backpacks, and bags. Lockers, safes, and group vaults will provide storage. The nine stages below describe the rollout across more than one quarter.
See all 9 stages
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Personal belongings
An item catalog and personal inventories, with a record of who holds each item and where it came from.
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Cards, letters, and quest items
Existing student cards, letters, and quest tokens will move into inventory, with checks to preserve items and quest progress.
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Shopping and trading
Purchases, receipts, player trades, and storage containers. Vendors will check age or permits where required.
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Status effects
Substances that wear off, illness, injury, and other effects that change how the town responds to your character.
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Theft and stolen goods
Dice-based theft, a separate roll to determine whether a camera recorded it, and stolen goods that need a fence.
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IDs and evidence
Frisks, ID cards, forged IDs, police record checks, and evidence storage. A forged ID will fail a police lookup.
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Investigation quests
Case files, warrants, detective work, and trials played through quests, with inventory items held as evidence.
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Bounties and treatment
Bounty hunters, plus the Q2 health features: contagion, masks, vaccines, and hospital treatment quests. Medical items will be used in character care.
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Member playtesting
Existing members will receive the first release for playtesting. Consequences will be adjusted based on that testing.
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Cash and deposit boxes
Planned
Once inventory is in place, RP$ can be carried as cash, handed to another character, lost, or deposited at the bank. Deposit boxes will provide storage.
Banking, business accounts, and a jobs board will give characters more ways to earn and spend RP$. Shop stock and physical cash depend on the inventory rollout.
In designItems: 5 in design · 1 planned
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Harborside Savings and Trust
In design
Bank staff will handle accounts, savings, and loans through their department workspace. Teller positions will be available as roleplay jobs.
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ATMs
In design
Check your RP$ balance and request a loan at an ATM in town.
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Businesses and shift pay
In design
Player businesses will have storefronts, sales records, and wages paid from the business account. Stock management will follow the inventory features it needs.
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RP$ spending and rewards
Planned
RP$ will pay for fines, town fees, and Motel stays. Planned rewards include event prizes and a weekly RP$ stipend for Discord boosters.
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Jobs board
In design
Groups will post openings tied to their roles. Listings will appear in a public feed, on the website, and at an in-world kiosk.
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DMV: titles, plates, and renewals
In design
Apply for a plate using a vehicle title, with vanity plates available. Renewals will fall in the driver's birth month. Deputies can already look up plates through the watch office.
Patient charts will keep a record of your character's hospital visits and treatment. Hospital staff will have charting tools and a duty roster, with diagnostic equipment and Q2 treatment quests following as the health features become available.
In designItems: 2 in design · 1 planned
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Patient charts
In design
Hospital staff will record visits and treatment in character charts so they can follow a patient's care across visits. They will also be able to check the current duty roster.
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Patient portal
In design
Read your character's chart online, even if you are not a member of the hospital group.
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Diagnostic equipment
Planned
An exam table, scanner, and lab bench are planned to read a character's recorded conditions and return results for hospital roleplay. They depend on the character health systems.
The town paper will carry regular columns, member stories, and photographs. Members can submit work under their character's byline, with each piece reviewed before publication.
In designItems: 2 in design · 1 planned
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Regular columns
In design
Draft columns will draw on town records: new arrivals in The Register, available rentals in the Vacancy List, weather reports, and a weekly selection From the Archive. Every draft will be reviewed by a person before publication.
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The Newsroom
In design
Submit a story through Discord with a headline, your character's byline, and an optional photo. A moderator will review it before publication.
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Photo of the Week and gallery
Planned
Member photographs will appear in bulletins and a gallery of Briarmont, with credit to the photographers.